###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetRenderClipRect Set the clip rectangle for rendering on the specified target. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | -------------------------------------------------------------------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context. | | const [SDL_Rect](SDL_Rect) * | **rect** | an [SDL_Rect](SDL_Rect) structure representing the clip area, relative to the viewport, or NULL to disable clipping. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety You may only call this function from the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetRenderClipRect](SDL_GetRenderClipRect) - [SDL_RenderClipEnabled](SDL_RenderClipEnabled) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)