###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetRenderDrawBlendMode Set the blend mode used for drawing operations (Fill and Line). ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h), but apps should use `#include ` ## Syntax ```c int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode); ``` ## Function Parameters | | | | ----------------- | ------------------------------------------------------ | | **renderer** | the rendering context | | **blendMode** | the [SDL_BlendMode](SDL_BlendMode) to use for blending | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks If the blend mode is not supported, the closest supported mode is chosen. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetRenderDrawBlendMode](SDL_GetRenderDrawBlendMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)