###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetRenderLogicalPresentation Set a device independent resolution and presentation mode for rendering. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h), but apps should use `#include ` ## Syntax ```c int SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode, SDL_ScaleMode scale_mode); ``` ## Function Parameters | | | | ------------------ | ------------------------------------ | | **renderer** | the rendering context | | **w** | the width of the logical resolution | | **h** | the height of the logical resolution | | **mode** | the presentation mode used | | **scale_mode** | the scale mode used | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function sets the width and height of the logical rendering output. A render target is created at the specified size and used for rendering and then copied to the output during presentation. You can disable logical coordinates by setting the mode to [SDL_LOGICAL_PRESENTATION_DISABLED](SDL_LOGICAL_PRESENTATION_DISABLED), and in that case you get the full pixel resolution of the output window. You can convert coordinates in an event into rendering coordinates using [SDL_ConvertEventToRenderCoordinates](SDL_ConvertEventToRenderCoordinates)(). ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_ConvertEventToRenderCoordinates](SDL_ConvertEventToRenderCoordinates) * [SDL_GetRenderLogicalPresentation](SDL_GetRenderLogicalPresentation) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)