# SDL_SetRenderTarget Set a texture as the current rendering target. ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context. | | [SDL_Texture](SDL_Texture) * | **texture** | the targeted texture, which must be created with the [`SDL_TEXTUREACCESS_TARGET`](SDL_TEXTUREACCESS_TARGET) flag, or NULL to render to the window instead of a texture. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL `texture`. Viewport, cliprect, scale, and logical presentation are unique to each render target. Get and set functions for these states apply to the current render target set by this function, and those states persist on each target when the current render target changes. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetRenderTarget](SDL_GetRenderTarget) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)