###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetSurfaceBlendMode Set the blend mode used for blit operations. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h) ## Syntax ```c int SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode); ``` ## Function Parameters | | | | ----------------- | ----------------------------------------------------------- | | **surface** | the [SDL_Surface](SDL_Surface) structure to update | | **blendMode** | the [SDL_BlendMode](SDL_BlendMode) to use for blit blending | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to [`SDL_BLENDMODE_NONE`](SDL_BLENDMODE_NONE). ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetSurfaceBlendMode](SDL_GetSurfaceBlendMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)