###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetSurfaceColorKey Set the color key (transparent pixel) in a surface. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h) ## Syntax ```c int SDL_SetSurfaceColorKey(SDL_Surface *surface, int flag, Uint32 key); ``` ## Function Parameters | | | | --------------- | ------------------------------------------------------------------------------------- | | **surface** | the [SDL_Surface](SDL_Surface) structure to update | | **flag** | [SDL_TRUE](SDL_TRUE) to enable color key, [SDL_FALSE](SDL_FALSE) to disable color key | | **key** | the transparent pixel | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered. It is a pixel of the format used by the surface, as generated by [SDL_MapRGB](SDL_MapRGB)(). RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels. See [SDL_SetSurfaceRLE](SDL_SetSurfaceRLE)() for details. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetSurfaceColorKey](SDL_GetSurfaceColorKey) * [SDL_SurfaceHasColorKey](SDL_SurfaceHasColorKey) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)