###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetSurfacePalette Set the palette used by a surface. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h) ## Syntax ```c bool SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | --------------------------------------------------- | | [SDL_Surface](SDL_Surface) * | **surface** | the [SDL_Surface](SDL_Surface) structure to update. | | [SDL_Palette](SDL_Palette) * | **palette** | the [SDL_Palette](SDL_Palette) structure to use. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks A single palette can be shared with many surfaces. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_CreatePalette](SDL_CreatePalette) - [SDL_GetSurfacePalette](SDL_GetSurfacePalette) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)