###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetSurfacePalette Set the palette used by a surface. ## Header File Defined in [SDL_surface.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h), but apps should use `#include ` ## Syntax ```c int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette); ``` ## Function Parameters | | | | --------------- | -------------------------------------------------- | | **surface** | the [SDL_Surface](SDL_Surface) structure to update | | **palette** | the [SDL_Palette](SDL_Palette) structure to use | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks A single palette can be shared with many surfaces. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)