###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetTextInputArea Set the area used to type Unicode text input. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_keyboard.h) ## Syntax ```c bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor); ``` ## Function Parameters | | | | | ---------------------------- | ---------- | ------------------------------------------------------------------------------------------------------ | | [SDL_Window](SDL_Window) * | **window** | the window for which to set the text input area. | | const [SDL_Rect](SDL_Rect) * | **rect** | the [SDL_Rect](SDL_Rect) representing the text input area, in window coordinates, or NULL to clear it. | | int | **cursor** | the offset of the current cursor location relative to `rect->x`, in window coordinates. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Native input methods may place a window with word suggestions near the cursor, without covering the text being entered. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetTextInputArea](SDL_GetTextInputArea) - [SDL_StartTextInput](SDL_StartTextInput) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryKeyboard](CategoryKeyboard)