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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

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SDL_SetTextInputRect

Set the rectangle used to type Unicode text inputs.

Header File

Defined in <SDL3/SDL_keyboard.h>

Syntax

int SDL_SetTextInputRect(const SDL_Rect *rect);

Function Parameters

rect the SDL_Rect structure representing the rectangle to receive text (ignored if NULL)

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

Native input methods will place a window with word suggestions near it, without covering the text being inputted.

To start text input in a given location, this function is intended to be called before SDL_StartTextInput, although some platforms support moving the rectangle even while text input (and a composition) is active.

Note: If you want to use the system native IME window, try setting hint SDL_HINT_IME_SHOW_UI to 1, otherwise this function won't give you any feedback.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryKeyboard, CategoryDraft


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