###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetTextureAlphaModFloat Set an additional alpha value multiplied into render copy operations. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c int SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha); ``` ## Function Parameters | | | | --------------- | ------------------------------------------------------ | | **texture** | the texture to update | | **alpha** | the source alpha value multiplied into copy operations | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula: `srcA = srcA * alpha` Alpha modulation is not always supported by the renderer; it will return -1 if alpha modulation is not supported. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_GetTextureAlphaModFloat](SDL_GetTextureAlphaModFloat) - [SDL_SetTextureAlphaMod](SDL_SetTextureAlphaMod) - [SDL_SetTextureColorModFloat](SDL_SetTextureColorModFloat) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)