###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetTextureBlendMode Set the blend mode for a texture, used by [SDL_RenderTexture](SDL_RenderTexture)(). ## Syntax ```c int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode); ``` ## Function Parameters | | | | ----------------- | -------------------------------------------------------------- | | **texture** | the texture to update | | **blendMode** | the [SDL_BlendMode](SDL_BlendMode) to use for texture blending | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks If the blend mode is not supported, the closest supported mode is chosen and this function returns -1. ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_GetTextureBlendMode](SDL_GetTextureBlendMode) ---- [CategoryAPI](CategoryAPI), [CategoryRender](CategoryRender)