# SDL_SetTextureBlendMode Set the blend mode for a texture, used by [SDL_RenderTexture](SDL_RenderTexture)(). ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode); ``` ## Function Parameters | | | | | ------------------------------ | ------------- | --------------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to update. | | [SDL_BlendMode](SDL_BlendMode) | **blendMode** | the [SDL_BlendMode](SDL_BlendMode) to use for texture blending. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This blend mode is used for any drawing that involves this texture. If the blend mode is not supported, the closest supported mode is chosen and this function returns false. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetTextureBlendMode](SDL_GetTextureBlendMode) - [SDL_SetRenderDrawBlendMode](SDL_SetRenderDrawBlendMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)