###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetTextureColorMod Set an additional color value multiplied into render copy operations. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ------------------------------------------------------ | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to update. | | Uint8 | **r** | the red color value multiplied into copy operations. | | Uint8 | **g** | the green color value multiplied into copy operations. | | Uint8 | **b** | the blue color value multiplied into copy operations. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula: `srcC = srcC * (color / 255)` Color modulation is not always supported by the renderer; it will return false if color modulation is not supported. ## Thread Safety You may only call this function from the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetTextureColorMod](SDL_GetTextureColorMod) - [SDL_SetTextureAlphaMod](SDL_SetTextureAlphaMod) - [SDL_SetTextureColorModFloat](SDL_SetTextureColorModFloat) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)