====== (This is the documentation for SDL3, which is under heavy development and the API is changing! [https://wiki.libsdl.org/SDL2/ SDL2] is the current stable version!) ======
= SDL_SetTextureColorMod =
Set an additional color value multiplied into render copy operations.
== Syntax ==
int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b);
== Function Parameters ==
{|
|'''texture'''
|the texture to update
|-
|'''r'''
|the red color value multiplied into copy operations
|-
|'''g'''
|the green color value multiplied into copy operations
|-
|'''b'''
|the blue color value multiplied into copy operations
|}
== Return Value ==
Returns 0 on success or a negative error code on failure; call
[[SDL_GetError]]() for more information.
== Remarks ==
When this texture is rendered, during the copy operation each source color
channel is modulated by the appropriate color value according to the
following formula:
srcC = srcC * (color / 255)
Color modulation is not always supported by the renderer; it will return -1
if color modulation is not supported.
== Version ==
This function is available since SDL 3.0.0.
== Code Examples ==
...
SDL_Texture* pTexture = SDL_CreateTextureFromSurface( renderer, loadedSurface );
SDL_SetTextureColorMod( pTexture, 64, 64, 64 );
...
== Related Functions ==
:[[SDL_GetTextureColorMod]]
:[[SDL_SetTextureAlphaMod]]
----
[[CategoryAPI]], [[CategoryRender]]