###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetTextureColorMod Set an additional color value multiplied into render copy operations. ## Syntax ```c int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b); ``` ## Function Parameters | | | | --------------- | ----------------------------------------------------- | | **texture** | the texture to update | | **r** | the red color value multiplied into copy operations | | **g** | the green color value multiplied into copy operations | | **b** | the blue color value multiplied into copy operations | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula: `srcC = srcC * (color / 255)` Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported. ## Version This function is available since SDL 3.0.0. ## Code Examples ```c++ ... SDL_Texture* pTexture = SDL_CreateTextureFromSurface( renderer, loadedSurface ); SDL_SetTextureColorMod( pTexture, 64, 64, 64 ); ... ``` ## Related Functions * [SDL_GetTextureColorMod](SDL_GetTextureColorMod) * [SDL_SetTextureAlphaMod](SDL_SetTextureAlphaMod) ---- [CategoryAPI](CategoryAPI), [CategoryRender](CategoryRender)