###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetTextureColorModFloat Set an additional color value multiplied into render copy operations. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c int SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b); ``` ## Function Parameters | | | | --------------- | ----------------------------------------------------- | | **texture** | the texture to update | | **r** | the red color value multiplied into copy operations | | **g** | the green color value multiplied into copy operations | | **b** | the blue color value multiplied into copy operations | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula: `srcC = srcC * color` Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_GetTextureColorModFloat](SDL_GetTextureColorModFloat) - [SDL_SetTextureAlphaModFloat](SDL_SetTextureAlphaModFloat) - [SDL_SetTextureColorMod](SDL_SetTextureColorMod) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)