###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetTextureScaleMode Set the scale mode used for texture scale operations. ## Syntax ```c int SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode); ``` ## Function Parameters | | | | ----------------- | -------------------------------------------------------------- | | **texture** | The texture to update. | | **scaleMode** | the [SDL_ScaleMode](SDL_ScaleMode) to use for texture scaling. | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The default texture scale mode is [SDL_SCALEMODE_LINEAR](SDL_SCALEMODE_LINEAR). If the scale mode is not supported, the closest supported mode is chosen. ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_GetTextureScaleMode](SDL_GetTextureScaleMode) ---- [CategoryAPI](CategoryAPI)