====== (This is the documentation for SDL3, which is under heavy development and the API is changing! [https://wiki.libsdl.org/SDL2/ SDL2] is the current stable version!) ====== = SDL_SetWindowIcon = Set the icon for a window. == Syntax == void SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon); == Function Parameters == {| |'''window''' |the window to change |- |'''icon''' |an [[SDL_Surface]] structure containing the icon for the window |} == Version == This function is available since SDL 3.0.0. == Code Examples == // Using SDL2 to set a window icon #include "SDL.h" int main(int argc, char* argv[]){ SDL_Event e; SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2 SDL_Window *window = SDL_CreateWindow( // Open a new window "SDL2 window icon demo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE ); SDL_Surface *surface; // Declare an SDL_Surface to be filled in with pixel data from an image file Uint16 pixels[16*16] = { // ...or with raw pixel data: 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0aab, 0x0789, 0x0bcc, 0x0eee, 0x09aa, 0x099a, 0x0ddd, 0x0fff, 0x0eee, 0x0899, 0x0fff, 0x0fff, 0x1fff, 0x0dde, 0x0dee, 0x0fff, 0xabbc, 0xf779, 0x8cdd, 0x3fff, 0x9bbc, 0xaaab, 0x6fff, 0x0fff, 0x3fff, 0xbaab, 0x0fff, 0x0fff, 0x6689, 0x6fff, 0x0dee, 0xe678, 0xf134, 0x8abb, 0xf235, 0xf678, 0xf013, 0xf568, 0xf001, 0xd889, 0x7abc, 0xf001, 0x0fff, 0x0fff, 0x0bcc, 0x9124, 0x5fff, 0xf124, 0xf356, 0x3eee, 0x0fff, 0x7bbc, 0xf124, 0x0789, 0x2fff, 0xf002, 0xd789, 0xf024, 0x0fff, 0x0fff, 0x0002, 0x0134, 0xd79a, 0x1fff, 0xf023, 0xf000, 0xf124, 0xc99a, 0xf024, 0x0567, 0x0fff, 0xf002, 0xe678, 0xf013, 0x0fff, 0x0ddd, 0x0fff, 0x0fff, 0xb689, 0x8abb, 0x0fff, 0x0fff, 0xf001, 0xf235, 0xf013, 0x0fff, 0xd789, 0xf002, 0x9899, 0xf001, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0xe789, 0xf023, 0xf000, 0xf001, 0xe456, 0x8bcc, 0xf013, 0xf002, 0xf012, 0x1767, 0x5aaa, 0xf013, 0xf001, 0xf000, 0x0fff, 0x7fff, 0xf124, 0x0fff, 0x089a, 0x0578, 0x0fff, 0x089a, 0x0013, 0x0245, 0x0eff, 0x0223, 0x0dde, 0x0135, 0x0789, 0x0ddd, 0xbbbc, 0xf346, 0x0467, 0x0fff, 0x4eee, 0x3ddd, 0x0edd, 0x0dee, 0x0fff, 0x0fff, 0x0dee, 0x0def, 0x08ab, 0x0fff, 0x7fff, 0xfabc, 0xf356, 0x0457, 0x0467, 0x0fff, 0x0bcd, 0x4bde, 0x9bcc, 0x8dee, 0x8eff, 0x8fff, 0x9fff, 0xadee, 0xeccd, 0xf689, 0xc357, 0x2356, 0x0356, 0x0467, 0x0467, 0x0fff, 0x0ccd, 0x0bdd, 0x0cdd, 0x0aaa, 0x2234, 0x4135, 0x4346, 0x5356, 0x2246, 0x0346, 0x0356, 0x0467, 0x0356, 0x0467, 0x0467, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff }; surface = SDL_CreateRGBSurfaceFrom(pixels,16,16,16,16*2,0x0f00,0x00f0,0x000f,0xf000); // The icon is attached to the window pointer SDL_SetWindowIcon(window, surface); // ...and the surface containing the icon pixel data is no longer required. SDL_FreeSurface(surface); // Loop until the user closes the window or presses any key. for( ; e.type != SDL_QUIT && e.type != SDL_KEYDOWN; SDL_PollEvent(&e)); SDL_DestroyWindow(window); // Close and destroy the window. SDL_Quit(); // Clean up and exit. return 0; } ---- [[CategoryAPI]], [[CategoryVideo]]