###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetWindowMouseGrab Set a window's mouse grab mode. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c int SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed); ``` ## Function Parameters | | | | --------------- | ---------------------------------------------------------------------------------- | | **window** | The window for which the mouse grab mode should be set. | | **grabbed** | This is [SDL_TRUE](SDL_TRUE) to grab mouse, and [SDL_FALSE](SDL_FALSE) to release. | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Mouse grab confines the mouse cursor to the window. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetWindowMouseGrab](SDL_GetWindowMouseGrab) * [SDL_SetWindowKeyboardGrab](SDL_SetWindowKeyboardGrab) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)