###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetWindowMouseRect Confines the cursor to the specified area of a window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect); ``` ## Function Parameters | | | | | ---------------------------- | ---------- | ---------------------------------------------------------------------------------------------------------------- | | [SDL_Window](SDL_Window) * | **window** | the window that will be associated with the barrier. | | const [SDL_Rect](SDL_Rect) * | **rect** | a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetWindowMouseRect](SDL_GetWindowMouseRect) - [SDL_GetWindowMouseGrab](SDL_GetWindowMouseGrab) - [SDL_SetWindowMouseGrab](SDL_SetWindowMouseGrab) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo), [CategoryMouse](CategoryMouse),