###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetWindowOpacity Set the opacity for a window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c bool SDL_SetWindowOpacity(SDL_Window *window, float opacity); ``` ## Function Parameters | | | | | -------------------------- | ----------- | ------------------------------------------------------ | | [SDL_Window](SDL_Window) * | **window** | the window which will be made transparent or opaque. | | float | **opacity** | the opacity value (0.0f - transparent, 1.0f - opaque). | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The parameter `opacity` will be clamped internally between 0.0f (transparent) and 1.0f (opaque). This function also returns false if setting the opacity isn't supported. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetWindowOpacity](SDL_GetWindowOpacity) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)