###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) ## Draft **THIS PAGE IS A WORK IN PROGRESS** ... Please make edits to this page to improve it! # SDL_SetWindowOpacity Set the opacity for a window. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h), but apps should use `#include ` ## Syntax ```c int SDL_SetWindowOpacity(SDL_Window *window, float opacity); ``` ## Function Parameters | | | | --------------- | ----------------------------------------------------- | | **window** | the window which will be made transparent or opaque | | **opacity** | the opacity value (0.0f - transparent, 1.0f - opaque) | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The parameter `opacity` will be clamped internally between 0.0f (transparent) and 1.0f (opaque). This function also returns -1 if setting the opacity isn't supported. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetWindowOpacity](SDL_GetWindowOpacity) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo), [CategoryDraft](CategoryDraft)