###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetWindowSurfaceVSync Toggle VSync for the window surface. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c bool SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync); #define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0 #define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1) ``` ## Function Parameters | | | | | -------------------------- | ---------- | ----------------------------------- | | [SDL_Window](SDL_Window) * | **window** | the window. | | int | **vsync** | the vertical refresh sync interval. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks When a window surface is created, vsync defaults to [SDL_WINDOW_SURFACE_VSYNC_DISABLED](SDL_WINDOW_SURFACE_VSYNC_DISABLED). The `vsync` parameter can be 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., [SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE](SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE) for late swap tearing (adaptive vsync), or [SDL_WINDOW_SURFACE_VSYNC_DISABLED](SDL_WINDOW_SURFACE_VSYNC_DISABLED) to disable. Not every value is supported by every driver, so you should check the return value to see whether the requested setting is supported. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetWindowSurfaceVSync](SDL_GetWindowSurfaceVSync) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)