###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) ## Draft **THIS PAGE IS A WORK IN PROGRESS** ... Please make edits to this page to improve it! # SDL_StartTextInput Start accepting Unicode text input events. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_keyboard.h) ## Syntax ```c void SDL_StartTextInput(void); ``` ## Remarks This function will start accepting Unicode text input events in the focused SDL window, and start emitting [SDL_TextInputEvent](SDL_TextInputEvent) ([SDL_EVENT_TEXT_INPUT](SDL_EVENT_TEXT_INPUT)) and [SDL_TextEditingEvent](SDL_TextEditingEvent) ([SDL_EVENT_TEXT_EDITING](SDL_EVENT_TEXT_EDITING)) events. Please use this function in pair with [SDL_StopTextInput](SDL_StopTextInput)(). Text input events are received by default. On some platforms using this function activates the screen keyboard. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_SetTextInputRect](SDL_SetTextInputRect) * [SDL_StopTextInput](SDL_StopTextInput) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryKeyboard](CategoryKeyboard), [CategoryDraft](CategoryDraft)