# SDL_StopTextInput Stop receiving any text input events in a window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_keyboard.h) ## Syntax ```c bool SDL_StopTextInput(SDL_Window *window); ``` ## Function Parameters | | | | | -------------------------- | ---------- | --------------------------------- | | [SDL_Window](SDL_Window) * | **window** | the window to disable text input. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks If [SDL_StartTextInput](SDL_StartTextInput)() showed the screen keyboard, this function will hide it. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_StartTextInput](SDL_StartTextInput) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryKeyboard](CategoryKeyboard)