###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_TextEditingEvent Keyboard text editing event structure (event.edit.*) ## Header File Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h), but apps should use `#include ` ## Syntax ```c typedef struct SDL_TextEditingEvent { SDL_EventType type; /**< ::SDL_EVENT_TEXT_EDITING */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with keyboard focus, if any */ char *text; /**< The editing text */ Sint32 start; /**< The start cursor of selected editing text */ Sint32 length; /**< The length of selected editing text */ } SDL_TextEditingEvent; ``` ## Remarks The `text` is owned by SDL and should be copied if the application wants to hold onto it beyond the scope of handling this event. ## Version This struct is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct)