# SDL_TextInputActive Check whether or not Unicode text input events are enabled for a window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_keyboard.h) ## Syntax ```c bool SDL_TextInputActive(SDL_Window *window); ``` ## Function Parameters | | | | | -------------------------- | ---------- | -------------------- | | [SDL_Window](SDL_Window) * | **window** | the window to check. | ## Return Value (bool) Returns true if text input events are enabled else false. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_StartTextInput](SDL_StartTextInput) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryKeyboard](CategoryKeyboard)