# SDL_TextInputEvent Keyboard text input event structure (event.text.*) ## Header File Defined in [<SDL3/SDL_events.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h) ## Syntax ```c typedef struct SDL_TextInputEvent { SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with keyboard focus, if any */ const char *text; /**< The input text, UTF-8 encoded */ } SDL_TextInputEvent; ``` ## Remarks This event will never be delivered unless text input is enabled by calling [SDL_StartTextInput](SDL_StartTextInput)(). Text input is disabled by default! ## Version This struct is available since SDL 3.2.0. ## See Also - [SDL_StartTextInput](SDL_StartTextInput) - [SDL_StopTextInput](SDL_StopTextInput) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)