###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_TextInputEvent Keyboard text input event structure (event.text.*) ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h) ## Syntax ```c typedef struct SDL_TextInputEvent { SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with keyboard focus, if any */ const char *text; /**< The input text, UTF-8 encoded */ } SDL_TextInputEvent; ``` ## Remarks The text string is temporary memory which will be freed in [SDL_FreeTemporaryMemory](SDL_FreeTemporaryMemory)() and can be claimed with [SDL_ClaimTemporaryMemory](SDL_ClaimTemporaryMemory)(). This event will never be delivered unless text input is enabled by calling [SDL_StartTextInput](SDL_StartTextInput)(). Text input is disabled by default! ## Version This struct is available since SDL 3.0.0. ## See Also - [SDL_StartTextInput](SDL_StartTextInput) - [SDL_StopTextInput](SDL_StopTextInput) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)