= SDL_TextureAccess = An enumeration of texture access patterns. == Values == {| |SDL_TEXTUREACCESS_STATIC |changes rarely, not lockable |- |SDL_TEXTUREACCESS_STREAMING |changes frequently, lockable |- |SDL_TEXTUREACCESS_TARGET |can be used as a render target |} == Related Functions == :[[SDL_CreateTexture]] :[[SDL_LockTexture]] :[[SDL_QueryTexture]] ---- [[CategoryEnum]], [[CategoryRender]]