# SDL_TextureAddressMode The addressing mode for a texture when used in [SDL_RenderGeometry](SDL_RenderGeometry)(). ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c typedef enum SDL_TextureAddressMode { SDL_TEXTURE_ADDRESS_INVALID = -1, SDL_TEXTURE_ADDRESS_AUTO, /**< Wrapping is enabled if texture coordinates are outside [0, 1], this is the default */ SDL_TEXTURE_ADDRESS_CLAMP, /**< Texture coordinates are clamped to the [0, 1] range */ SDL_TEXTURE_ADDRESS_WRAP, /**< The texture is repeated (tiled) */ } SDL_TextureAddressMode; ``` ## Remarks This affects how texture coordinates are interpreted outside of [0, 1] ## Version This enum is available since SDL 3.4.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryRender](CategoryRender)