###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_UpdateGamepads Manually pump gamepad updates if not using the loop. ## Syntax ```c void SDL_UpdateGamepads(void); ``` ## Remarks This function is called automatically by the event loop if events are enabled. Under such circumstances, it will not be necessary to call this function. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI)