###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_UpdateNVTexture Update a rectangle within a planar NV12 or NV21 texture with new pixels. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h), but apps should use `#include ` ## Syntax ```c int SDL_UpdateNVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch); ``` ## Function Parameters | | | | --------------- | ------------------------------------------------------------------------------------- | | **texture** | the texture to update | | **rect** | a pointer to the rectangle of pixels to update, or NULL to update the entire texture. | | **Yplane** | the raw pixel data for the Y plane. | | **Ypitch** | the number of bytes between rows of pixel data for the Y plane. | | **UVplane** | the raw pixel data for the UV plane. | | **UVpitch** | the number of bytes between rows of pixel data for the UV plane. | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks You can use [SDL_UpdateTexture](SDL_UpdateTexture)() as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_UpdateTexture](SDL_UpdateTexture) * [SDL_UpdateYUVTexture](SDL_UpdateYUVTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)