# SDL_UpdateYUVTexture
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
## Header File
Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h)
## Syntax
```c
bool SDL_UpdateYUVTexture(SDL_Texture *texture,
const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
```
## Function Parameters
| | | |
| ---------------------------- | ----------- | ------------------------------------------------------------------------------------- |
| [SDL_Texture](SDL_Texture) * | **texture** | the texture to update. |
| const [SDL_Rect](SDL_Rect) * | **rect** | a pointer to the rectangle of pixels to update, or NULL to update the entire texture. |
| const Uint8 * | **Yplane** | the raw pixel data for the Y plane. |
| int | **Ypitch** | the number of bytes between rows of pixel data for the Y plane. |
| const Uint8 * | **Uplane** | the raw pixel data for the U plane. |
| int | **Upitch** | the number of bytes between rows of pixel data for the U plane. |
| const Uint8 * | **Vplane** | the raw pixel data for the V plane. |
| int | **Vpitch** | the number of bytes between rows of pixel data for the V plane. |
## Return Value
(bool) Returns true on success or false on failure; call
[SDL_GetError](SDL_GetError)() for more information.
## Remarks
You can use [SDL_UpdateTexture](SDL_UpdateTexture)() as long as your pixel
data is a contiguous block of Y and U/V planes in the proper order, but
this function is available if your pixel data is not contiguous.
## Thread Safety
This function should only be called on the main thread.
## Version
This function is available since SDL 3.2.0.
## See Also
- [SDL_UpdateNVTexture](SDL_UpdateNVTexture)
- [SDL_UpdateTexture](SDL_UpdateTexture)
----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)