Vertex structure == Data Fields == {| |SDL_FPoint |'''position''' |Vertex position, in SDL_Renderer coordinates |- |SDL_Color |'''color''' |Vertex color |- |SDL_FPoint |'''tex_coord''' |Normalized texture coordinates, if needed (Range from 0 to 1, i.ie for a 64x64px texture, beginning at 32x32px will be entered as 0.5,0,5) |} == Related Structures == :[[SDL_FPoint]] :[[SDL_Color]] ---- [[CategoryStruct]]