# SDL_Vulkan_LoadLibrary Dynamically load the Vulkan loader library. ## Header File Defined in [<SDL3/SDL_vulkan.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_vulkan.h) ## Syntax ```c bool SDL_Vulkan_LoadLibrary(const char *path); ``` ## Function Parameters | | | | | ------------ | -------- | ---------------------------------------------------------- | | const char * | **path** | the platform dependent Vulkan loader library name or NULL. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This should be called after initializing the video driver, but before creating any Vulkan windows. If no Vulkan loader library is loaded, the default library will be loaded upon creation of the first Vulkan window. SDL keeps a counter of how many times this function has been successfully called, so it is safe to call this function multiple times, so long as it is eventually paired with an equivalent number of calls to [SDL_Vulkan_UnloadLibrary](SDL_Vulkan_UnloadLibrary). The `path` argument is ignored unless there is no library currently loaded, and and the library isn't actually unloaded until there have been an equivalent number of calls to [SDL_Vulkan_UnloadLibrary](SDL_Vulkan_UnloadLibrary). It is fairly common for Vulkan applications to link with libvulkan instead of explicitly loading it at run time. This will work with SDL provided the application links to a dynamic library and both it and SDL use the same search path. If you specify a non-NULL `path`, an application should retrieve all of the Vulkan functions it uses from the dynamic library using [SDL_Vulkan_GetVkGetInstanceProcAddr](SDL_Vulkan_GetVkGetInstanceProcAddr) unless you can guarantee `path` points to the same vulkan loader library the application linked to. On Apple devices, if `path` is NULL, SDL will attempt to find the `vkGetInstanceProcAddr` address within all the Mach-O images of the current process. This is because it is fairly common for Vulkan applications to link with libvulkan (and historically MoltenVK was provided as a static library). If it is not found, on macOS, SDL will attempt to load `vulkan.framework/vulkan`, `libvulkan.1.dylib`, `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a dynamic framework or .dylib must ensure it is included in its application bundle. On non-Apple devices, application linking with a static libvulkan is not supported. Either do not link to the Vulkan loader or link to a dynamic library version. ## Thread Safety This function is not thread safe. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_Vulkan_GetVkGetInstanceProcAddr](SDL_Vulkan_GetVkGetInstanceProcAddr) - [SDL_Vulkan_UnloadLibrary](SDL_Vulkan_UnloadLibrary) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVulkan](CategoryVulkan)