# SDL_Vulkan_UnloadLibrary Unload the Vulkan library previously loaded by [SDL_Vulkan_LoadLibrary](SDL_Vulkan_LoadLibrary)(). ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_vulkan.h) ## Syntax ```c void SDL_Vulkan_UnloadLibrary(void); ``` ## Remarks SDL keeps a counter of how many times this function has been called, so it is safe to call this function multiple times, so long as it is paired with an equivalent number of calls to [SDL_Vulkan_LoadLibrary](SDL_Vulkan_LoadLibrary). The library isn't actually unloaded until there have been an equivalent number of calls to [SDL_Vulkan_UnloadLibrary](SDL_Vulkan_UnloadLibrary). Once the library has actually been unloaded, if any Vulkan instances remain, they will likely crash the program. Clean up any existing Vulkan resources, and destroy appropriate windows, renderers and GPU devices before calling this function. ## Thread Safety This function is not thread safe. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_Vulkan_LoadLibrary](SDL_Vulkan_LoadLibrary) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVulkan](CategoryVulkan)