# SDL_WINDOWPOS_UNDEFINED Used to indicate that you don't care what the window position/display is. ## Header File Defined in [<SDL3/SDL_video.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) ``` ## Remarks This always uses the primary display. ## Version This macro is available since SDL 3.2.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryVideo](CategoryVideo)