###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_WINDOWPOS_UNDEFINED_DISPLAY Used to indicate that you don't care what the window position is. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) ``` ## Macro Parameters | | | | ----- | --------------------------------------------------------- | | **X** | the [SDL_DisplayID](SDL_DisplayID) of the display to use. | ## Remarks If you _really_ don't care, [SDL_WINDOWPOS_UNDEFINED](SDL_WINDOWPOS_UNDEFINED) is the same, but always uses the primary display instead of specifying one. ## Version This macro is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryVideo](CategoryVideo)