###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_WaitEventTimeout Wait until the specified timeout (in milliseconds) for the next available event. ## Syntax ```c int SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS); ``` ## Function Parameters | | | | ----------------- | ------------------------------------------------------------------------------------------------ | | **event** | the [SDL_Event](SDL_Event) structure to be filled in with the next event from the queue, or NULL | | **timeoutMS** | the maximum number of milliseconds to wait for the next available event | ## Return Value Returns 1 on success or 0 if there was an error while waiting for events; call [SDL_GetError](SDL_GetError)() for more information. This also returns 0 if the timeout elapsed without an event arriving. ## Remarks If `event` is not NULL, the next event is removed from the queue and stored in the [SDL_Event](SDL_Event) structure pointed to by `event`. As this function may implicitly call [SDL_PumpEvents](SDL_PumpEvents)(), you can only call this function in the thread that initialized the video subsystem. The timeout is not guaranteed, the actual wait time could be longer due to system scheduling. ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_PollEvent](SDL_PollEvent) * [SDL_PumpEvents](SDL_PumpEvents) * [SDL_WaitEvent](SDL_WaitEvent) ---- [CategoryAPI](CategoryAPI), [CategoryEvents](CategoryEvents)