# SDL_WaitEventTimeout Wait until the specified timeout (in milliseconds) for the next available event. ## Header File Defined in [<SDL3/SDL_events.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h) ## Syntax ```c bool SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS); ``` ## Function Parameters | | | | | ------------------------ | ------------- | ------------------------------------------------------------------------------------------------- | | [SDL_Event](SDL_Event) * | **event** | the [SDL_Event](SDL_Event) structure to be filled in with the next event from the queue, or NULL. | | [Sint32](Sint32) | **timeoutMS** | the maximum number of milliseconds to wait for the next available event. | ## Return Value (bool) Returns true if this got an event or false if the timeout elapsed without any events available. ## Remarks If `event` is not NULL, the next event is removed from the queue and stored in the [SDL_Event](SDL_Event) structure pointed to by `event`. As this function may implicitly call [SDL_PumpEvents](SDL_PumpEvents)(), you can only call this function in the thread that initialized the video subsystem. The timeout is not guaranteed, the actual wait time could be longer due to system scheduling. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_PollEvent](SDL_PollEvent) - [SDL_PushEvent](SDL_PushEvent) - [SDL_WaitEvent](SDL_WaitEvent) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryEvents](CategoryEvents)