###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) ## Draft **THIS PAGE IS A WORK IN PROGRESS** ... Please make edits to this page to improve it! # SDL_WarpMouseGlobal Move the mouse to the given position in global screen space. ## Header File Defined in [SDL_mouse.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_mouse.h), but apps should use `#include ` ## Syntax ```c int SDL_WarpMouseGlobal(float x, float y); ``` ## Function Parameters | | | | --------- | ---------------- | | **x** | the x coordinate | | **y** | the y coordinate | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function generates a mouse motion event. A failure of this function usually means that it is unsupported by a platform. Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_WarpMouseInWindow](SDL_WarpMouseInWindow) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMouse](CategoryMouse), [CategoryDraft](CategoryDraft)