====== (This is the documentation for SDL3, which is under heavy development and the API is changing! [https://wiki.libsdl.org/SDL2/ SDL2] is the current stable version!) ====== == Draft == '''THIS PAGE IS A WORK IN PROGRESS''' ... Please make edits to this page to improve it! = SDL_WarpMouseGlobal = Move the mouse to the given position in global screen space. == Syntax == int SDL_WarpMouseGlobal(float x, float y); == Function Parameters == {| |'''x''' |the x coordinate |- |'''y''' |the y coordinate |} == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Remarks == This function generates a mouse motion event. A failure of this function usually means that it is unsupported by a platform. Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop. == Version == This function is available since SDL 3.0.0. == Related Functions == :[[SDL_WarpMouseInWindow]] ---- [[CategoryAPI]], [[CategoryMouse]], [[CategoryDraft]]