# SDL_WriteStorageFile Synchronously write a file from client memory into a storage container. ## Header File Defined in [<SDL3/SDL_storage.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_storage.h) ## Syntax ```c bool SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | --------------------------------------- | | [SDL_Storage](SDL_Storage) * | **storage** | a storage container to write to. | | const char * | **path** | the relative path of the file to write. | | const void * | **source** | a client-provided buffer to write from. | | [Uint64](Uint64) | **length** | the length of the source buffer. | ## Return Value (bool) Returns true if the file was written or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetStorageSpaceRemaining](SDL_GetStorageSpaceRemaining) - [SDL_ReadStorageFile](SDL_ReadStorageFile) - [SDL_StorageReady](SDL_StorageReady) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryStorage](CategoryStorage)