###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_acosf Compute the arc cosine of `x`. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_stdinc.h) ## Syntax ```c float SDL_acosf(float x); ``` ## Function Parameters | | | | | ----- | ----- | --------------------- | | float | **x** | floating point value. | ## Return Value (float) Returns arc cosine of `x`, in radians. ## Remarks The definition of `y = acos(x)` is `x = cos(y)`. Domain: `-1 <= x <= 1` Range: `0 <= y <= Pi` This function operates on single-precision floating point values, use [SDL_acos](SDL_acos) for double-precision floats. This function may use a different approximation across different versions, platforms and configurations. i.e, it can return a different value given the same input on different machines or operating systems, or if SDL is updated. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_acos](SDL_acos) - [SDL_asinf](SDL_asinf) - [SDL_cosf](SDL_cosf) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryStdinc](CategoryStdinc)