###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_cosf Compute the cosine of `x`. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_stdinc.h) ## Syntax ```c float SDL_cosf(float x); ``` ## Function Parameters | | | | | ----- | ----- | --------------------------------- | | float | **x** | floating point value, in radians. | ## Return Value (float) Returns cosine of `x`. ## Remarks Domain: `-INF <= x <= INF` Range: `-1 <= y <= 1` This function operates on single-precision floating point values, use [SDL_cos](SDL_cos) for double-precision floats. This function may use a different approximation across different versions, platforms and configurations. i.e, it can return a different value given the same input on different machines or operating systems, or if SDL is updated. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_cos](SDL_cos) - [SDL_acosf](SDL_acosf) - [SDL_sinf](SDL_sinf) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryStdinc](CategoryStdinc)