###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_cosf Compute the cosine of `x`. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_stdinc.h) ## Syntax ```c float SDL_cosf(float x); ``` ## Function Parameters | | | | --------- | -------------------------------- | | **x** | floating point value, in radians | ## Return Value Returns cosine of `x` ## Remarks Domain: `-INF <= x <= INF` Range: `-1 <= y <= 1` This function operates on single-precision floating point values, use [SDL_cos](SDL_cos) for double-precision floats. This function may use a different approximation across different versions, platforms and configurations. i.e, it can return a different value given the same input on different machines or operating systems, or if SDL is updated. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_cos](SDL_cos) * [SDL_acosf](SDL_acosf) * [SDL_sinf](SDL_sinf) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)