# SDL_zero Clear an object's memory to zero. ## Header File Defined in [<SDL3/SDL_stdinc.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_stdinc.h) ## Syntax ```c #define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) ``` ## Macro Parameters | | | | ----- | -------------------- | | **x** | the object to clear. | ## Remarks This is wrapper over [SDL_memset](SDL_memset) that handles calculating the object size, so there's no chance of copy/paste errors, and the code is cleaner. This requires an object, not a pointer to an object, nor an array. ## Thread Safety It is safe to call this macro from any thread. ## Version This macro is available since SDL 3.2.0. ## See Also - [SDL_zerop](SDL_zerop) - [SDL_zeroa](SDL_zeroa) ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryStdinc](CategoryStdinc)