###### (This function is part of SDL_image, a separate library from SDL.) # IMG_LoadAnimation_IO Load an animation from an SDL_IOStream. ## Header File Defined in [](https://github.com/libsdl-org/SDL_image/blob/main/include/SDL3_image/SDL_image.h) ## Syntax ```c IMG_Animation * IMG_LoadAnimation_IO(SDL_IOStream *src, bool closeio); ``` ## Function Parameters | | | | | -------------- | ----------- | ----------------------------------------------------------------------------- | | SDL_IOStream * | **src** | an SDL_IOStream that data will be read from. | | bool | **closeio** | true to close/free the SDL_IOStream before returning, false to leave it open. | ## Return Value ([IMG_Animation](IMG_Animation) *) Returns a new [IMG_Animation](IMG_Animation), or NULL on error. ## Remarks If `closeio` is true, `src` will be closed before returning, whether this function succeeds or not. SDL_image reads everything it needs from `src` during this call in any case. When done with the returned animation, the app should dispose of it with a call to [IMG_FreeAnimation](IMG_FreeAnimation)(). ## Version This function is available since SDL_image 3.0.0. ## See Also - [IMG_FreeAnimation](IMG_FreeAnimation) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)