###### (This function is part of SDL_image, a separate library from SDL.) # IMG_LoadGPUTexture Load an image from a filesystem path into a GPU texture. ## Header File Defined in [](https://github.com/libsdl-org/SDL_image/blob/main/include/SDL3_image/SDL_image.h) ## Syntax ```c SDL_GPUTexture * IMG_LoadGPUTexture(SDL_GPUDevice *device, SDL_GPUCopyPass *copy_pass, const char *file, int *width, int *height); ``` ## Function Parameters | | | | | ----------------- | ------------- | ------------------------------------------------------------------------- | | SDL_GPUDevice * | **device** | the SDL_GPUDevice to use to create the GPU texture. | | SDL_GPUCopyPass * | **copy_pass** | the SDL_GPUCopyPass to use to upload the loaded image to the GPU texture. | | const char * | **file** | a path on the filesystem to load an image from. | | int * | **width** | a pointer filled in with the width of the GPU texture. may be NULL. | | int * | **height** | a pointer filled in with the width of the GPU texture. may be NULL. | ## Return Value (SDL_GPUTexture *) Returns a new GPU texture, or NULL on error. ## Remarks An SDL_GPUTexture represents an image in GPU memory, usable by SDL's GPU API. Regardless of the source format of the image, this function will create a GPU texture with the format SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM with no mip levels. It can be bound as a sampled texture from a graphics or compute pipeline and as a a readonly storage texture in a compute pipeline. There is a separate function to read files from an SDL_IOStream, if you need an i/o abstraction to provide data from anywhere instead of a simple filesystem read; that function is [IMG_LoadGPUTexture_IO](IMG_LoadGPUTexture_IO)(). When done with the returned texture, the app should dispose of it with a call to SDL_ReleaseGPUTexture(). ## Version This function is available since SDL_image 3.4.0. ## See Also - [IMG_LoadGPUTextureTyped_IO](IMG_LoadGPUTextureTyped_IO) - [IMG_LoadGPUTexture_IO](IMG_LoadGPUTexture_IO) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLImage](CategorySDLImage)