###### (This function is part of SDL_image, a separate library from SDL.) # IMG_LoadSizedSVG_IO Load an SVG image, scaled to a specific size. ## Header File Defined in [](https://github.com/libsdl-org/SDL_image/blob/main/include/SDL3_image/SDL_image.h) ## Syntax ```c SDL_Surface * IMG_LoadSizedSVG_IO(SDL_IOStream *src, int width, int height); ``` ## Function Parameters | | | | | -------------- | ---------- | --------------------------------------------------- | | SDL_IOStream * | **src** | an SDL_IOStream to load SVG data from. | | int | **width** | desired width of the generated surface, in pixels. | | int | **height** | desired height of the generated surface, in pixels. | ## Return Value (SDL_Surface *) Returns a new SDL surface, or NULL on error. ## Remarks Since SVG files are resolution-independent, you specify the size you would like the output image to be and it will be generated at those dimensions. Either width or height may be 0 and the image will be auto-sized to preserve aspect ratio. When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface(). ## Version This function is available since SDL_image 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLImage](CategorySDLImage)