###### (This function is part of SDL_image, a separate library from SDL.) # IMG_LoadSizedSVG_RW Load an SVG image, scaled to a specific size. ## Syntax ```c SDL_Surface * IMG_LoadSizedSVG_RW(SDL_RWops *src, int width, int height); ``` ## Function Parameters | | | | -------------- | --------------------------------------------------- | | **src** | an SDL_RWops to load SVG data from. | | **width** | desired width of the generated surface, in pixels. | | **height** | desired height of the generated surface, in pixels. | ## Return Value Returns a new SDL surface, or NULL on error. ## Remarks Since SVG files are resolution-independent, you specify the size you would like the output image to be and it will be generated at those dimensions. Either width or height may be 0 and the image will be auto-sized to preserve aspect ratio. When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface(). ## Version This function is available since SDL_image 3.0.0. ---- [CategoryAPI](CategoryAPI)