###### (This function is part of SDL_image, a separate library from SDL.) # IMG_SaveWEBP Save an SDL_Surface into a WEBP image file. ## Header File Defined in [](https://github.com/libsdl-org/SDL_image/blob/main/include/SDL3_image/SDL_image.h) ## Syntax ```c bool IMG_SaveWEBP(SDL_Surface *surface, const char *file, float quality); ``` ## Function Parameters | | | | | ------------- | ----------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | SDL_Surface * | **surface** | the SDL surface to save. | | const char * | **file** | path on the filesystem to write the new file to. | | float | **quality** | between 0 and 100. For lossy, 0 gives the smallest size and 100 the largest. For lossless, this parameter is the amount of effort put into the compression: 0 is the fastest but gives larger files compared to the slowest, but best, 100. | ## Return Value (bool) Returns true on success or false on failure; call SDL_GetError() for more information. ## Remarks If the file already exists, it will be overwritten. ## Version This function is available since SDL_image 3.4.0. ## See Also - [IMG_SaveWEBP_IO](IMG_SaveWEBP_IO) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLImage](CategorySDLImage)