###### (This function is part of SDL_mixer, a separate library from SDL.) # MIX_Audio An opaque object that represents audio data. ## Header File Defined in [](https://github.com/libsdl-org/SDL_mixer/blob/main/include/SDL3_mixer/SDL_mixer.h) ## Syntax ```c typedef struct MIX_Audio MIX_Audio; ``` ## Remarks Generally you load audio data (in whatever file format) into SDL_mixer with [MIX_LoadAudio](MIX_LoadAudio)() or one of its several variants, producing a [MIX_Audio](MIX_Audio) object. A [MIX_Audio](MIX_Audio) represents static audio data; it could be background music, or maybe a laser gun sound effect. It is loaded into RAM and can be played multiple times, possibly on different tracks at the same time. Unlike most other objects, [MIX_Audio](MIX_Audio) objects can be shared between mixers. ## Version This datatype is available since SDL_mixer 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategorySDLMixer](CategorySDLMixer)