###### (This function is part of SDL_mixer, a separate library from SDL.) # MIX_Group An opaque object that represents a grouping of tracks. ## Header File Defined in [](https://github.com/libsdl-org/SDL_mixer/blob/main/include/SDL3_mixer/SDL_mixer.h) ## Syntax ```c typedef struct MIX_Group MIX_Group; ``` ## Remarks SDL_mixer offers callbacks at various stages of the mixing pipeline to allow apps to view and manipulate data as it is transformed. Sometimes it is useful to hook in at a point where several tracks--but not all tracks-- have been mixed. For example, when a game is in some options menu, perhaps adjusting game audio but not UI sounds could be useful. SDL_mixer allows you to assign several tracks to a group, and receive a callback when that group has finished mixing, with a buffer of just that group's mixed audio, before it mixes into the final output. ## Version This datatype is available since SDL_mixer 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategorySDLMixer](CategorySDLMixer)