###### (This function is part of SDL_mixer, a separate library from SDL.) # MIX_StereoGains A set of per-channel gains for tracks using [MIX_SetTrackStereo](MIX_SetTrackStereo)(). ## Header File Defined in [](https://github.com/libsdl-org/SDL_mixer/blob/main/include/SDL3_mixer/SDL_mixer.h) ## Syntax ```c typedef struct MIX_StereoGains { float left; /**< left channel gain */ float right; /**< right channel gain */ } MIX_StereoGains; ``` ## Remarks When forcing a track to stereo, the app can specify a per-channel gain, to further adjust the left or right outputs. When mixing audio that has been forced to stereo, each channel is modulated by these values. A value of 1.0f produces no change, 0.0f produces silence. A simple panning effect would be to set `left` to the desired value and `right` to `1.0f - left`. ## Version This struct is available since SDL_mixer 3.0.0. ## See Also - [MIX_SetTrackStereo](MIX_SetTrackStereo) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategorySDLMixer](CategorySDLMixer)