###### (This function is part of SDL_mixer, a separate library from SDL.) # Mix_FadeInChannelTimed Play an audio chunk on a specific channel, fading in the audio, for a maximum time. ## Header File Defined in [](https://github.com/libsdl-org/SDL_mixer/blob/main/include/SDL3_mixer/SDL_mixer.h) ## Syntax ```c int Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); ``` ## Function Parameters | | | | | ------------------------ | ----------- | -------------------------------------------------------------------------------- | | int | **channel** | the channel on which to play the new chunk, or -1 to find any available. | | [Mix_Chunk](Mix_Chunk) * | **chunk** | the new chunk to play. | | int | **loops** | the number of times the chunk should loop, -1 to loop (not actually) infinitely. | | int | **ms** | the number of milliseconds to spend fading in. | | int | **ticks** | the maximum number of milliseconds of this chunk to mix for playback. | ## Return Value (int) Returns which channel was used to play the sound, or -1 if sound could not be played. ## Remarks This will start the new sound playing, much like [Mix_PlayChannel](Mix_PlayChannel)() will, but will start the sound playing at silence and fade in to its normal volume over the specified number of milliseconds. If the specified channel is -1, play on the first free channel (and return -1 without playing anything new if no free channel was available). If a specific channel was requested, and there is a chunk already playing there, that chunk will be halted and the new chunk will take its place. If `loops` is greater than zero, loop the sound that many times. If `loops` is -1, loop "infinitely" (~65000 times). `ticks` specifies the maximum number of milliseconds to play this chunk before halting it. If you want the chunk to play until all data has been mixed, specify -1. Note that this function does not block for the number of ticks requested; it just schedules the chunk to play and notes the maximum for the mixer to manage later, and returns immediately. A fading channel will change it's volume progressively, as if [Mix_Volume](Mix_Volume)() was called on it (which is to say: you probably shouldn't call [Mix_Volume](Mix_Volume)() on a fading channel). ## Version This function is available since SDL_mixer 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLMixer](CategorySDLMixer)