###### (This function is part of SDL_mixer, a separate library from SDL.) # Mix_HookMusicFinished Set a callback that runs when a music object has stopped playing. ## Header File Defined in SDL_mixer.h ## Syntax ```c void Mix_HookMusicFinished(void (SDLCALL *music_finished)(void)); ``` ## Function Parameters | | | | ---------------------- | --------------------------------------------------------------- | | **music_finished** | the callback function to become the new notification mechanism. | ## Remarks This callback will fire when the currently-playing music has completed, or when it has been explicitly stopped from a call to [Mix_HaltMusic](Mix_HaltMusic). As such, this callback might fire from an arbitrary background thread at almost any time; try to limit what you do here. It is legal to start a new music object playing in this callback (or restart the one that just stopped). If the music finished normally, this can be used to loop the music without a gap in the audio playback. Do not call SDL_LockAudio() from this callback; you will either be inside the audio callback, or SDL_mixer will explicitly lock the audio before calling your callback. A NULL pointer will disable the callback. ## Version This function is available since SDL_mixer 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)